Making games is hard. I knew that eventually a week would come when I failed to deliver (I was hoping it wouldn't be so soon). Still, this is a good opportunity to establish some ground rules for failure. If a weekly game is unplayable, I'll write an article on what went wrong. There's a lesson to be learned from every failure.
I know it's hugely disappointing to go a week without a game; no one is more upset than I am. But they say that "not taking any risks is the greatest risk of all". Part of that is trying new mediums and accepting the uncertainty that comes with them. So, even when the road gets rocky, let's continue to develop and improve our games together.
Do you have a tumblr chronicling your weekly games? If so, what is it? it'd be easier for me to keep up with you on there lol. ps, keep up the good work... don't become unmotivated, friend :)
ReplyDeleteHi Hannah, thanks for the feedback! I'm not currently running a tumblr, but I'm open to the idea. I went ahead and reserved "gamebootcamp.tumblr.com". I'll try to start it up after I release this week's game. Cheers!
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