We game-devs love talking about “juicy games”. It’s a silly term, but players recognize "juice" intuitively: it’s a sensation that feels lively, satisfying, and well… juicy! To paraphrase Justice Potter Stewart: you know it when you see it.Juicebox Illustration by Mimi Chiu
Unfortunately, players are also familiar with the opposite sensation: “dry games”. Games that are slow, awkward, and stilted. If you fear your game is falling into that category, don’t panic! Here are 6 mistakes that could be draining your juice: